Word Hunt Solver
Type your board. Get every word, ranked by what you can actually trace in an 80-second round.
Type left to right. The cursor moves by itself. You can paste all 16 letters at once.
Your words appear here.
Ranked by what actually fits in an 80-second round, not just by score.
Calibrate the timer to your own speed
Points per second relies on two estimated numbers. This measures your real speed instead.
- The word below is lit on the board above, numbered in swipe order.
- Press and drag across those tiles, starting at 1, at the speed you would really play. Mouse or finger.
- Let go at the last tile. The drag is the timer, and the next word loads by itself.
- Repeat six or more times. It alternates short and long words on purpose, so let it choose.
If your path does not match it will tell you and let you retry. Prefer to time yourself on the real game instead? Use the button below, or the space bar, as a manual stopwatch.
Type the 16 letters from your board into the grid above. This Word Hunt solver finds every word hidden in it. Every word is more than you need, though. In an 80-second round, you will play forty at most. So the results are ranked by what you can swipe in time, not just by length. Below, you will find how scoring works and why the game sometimes rejects a word. You will also learn the one rule that catches everyone: leave GamePigeon, and your round is over.
How to Use the Word Hunt Solver
Enter the letters in reading order, left to right and top to bottom. The cursor moves on by itself as you type. Misread a tile? Use the arrow keys to jump back and fix it. Or paste all 16 letters into the first box to fill the board in one go. Then press Solve. The tool traces every path across the board that spells a real word. A Word Hunt unscrambler has more to do than check spelling. The letters must touch, diagonals included, and no tile can be used twice in the same word. That second rule trips people up. A board with two S tiles will take GRASS. A board with one S will not, however obvious the word looks.
What if your board shows a Q?
Tell the solver whether your tile shows Q or Qu. It makes a real difference. Boggle prints Qu on one die, because a Q is almost useless in English without its U. Does GamePigeon do the same? Nobody has confirmed it, and the game does not say. So the solver asks instead of guessing. Enter a Q, and a note with a switch appears above the Solve button.
Check your screen, then pick. On one real board, a plain Q gave QUIT, QUITS, QUIRT and QUIRTS. The Qu setting gave none of them. Until you change it, the solver reads a plain Q, because a word you cannot swipe costs you more than one you never saw.
How Many Points Is Each Word Worth in Word Hunt?
Word Hunt scores on length alone. Nothing else changes the points.
| Word length | Points |
| 3 letters | 100 |
| 4 letters | 400 |
| 5 letters | 800 |
| 6 letters | 1400 |
| 7 letters | 1800 |
| 8 letters | 2200 |
| 9 letters | 2,200, plus 400 for each extra letter |
Letters carry no value of their own. A Q scores the same as an E, and there are no double or triple squares. Some solver sites publish Scrabble-style rules for Word Hunt, with rare letters worth more and bonus tiles on the grid. Those rules are wrong. Play by them, and you lose points
Can You Use a Word Hunt Solver While Playing?
Yes, but only on a second screen. GamePigeon runs inside iMessage, and switching apps mid-round ends your game. There is no screenshotting the board and coming back. Open a solver on the phone you are playing on, and that round is already lost. Use a laptop, a tablet or a friend’s phone instead.
Example: Typing the board takes about 15 seconds. That still leaves around 65 seconds of play, which is enough for thirty or forty words if you know where they are. That is where the swipe paths help. Each result draws its path across the grid, with the tiles numbered in order
Why Does GamePigeon Reject Some Words?
No public word list matches GamePigeon’s exactly. The game has never said which dictionary it uses, so every solver gets a few words wrong. This solver uses Re-Enable, an open word list released under the MIT licence. It is built from ENABLE with the profanity stripped out. It holds more than 172,000 words, and anyone can read it. Some other sites use tournament Scrabble lists instead.
Those return more words from the same board, but many are old or regional words GamePigeon has never accepted. Each one you try burns time and scores nothing. Now and then it goes the other way, and the game accepts a word our list lacks. That is why every result has a report button. Flag a word that fails, and the list gets better. It is the only way anyone learns what GamePigeon really accepts.
What Do the Results Show About Scoring?
They show that plurals beat the tips most players follow. Most people come here for a Word Hunt cheat, and the list does that job well. It will not teach you to read a grid, though. To test the usual advice, we ran two thousand simulated boards through this solver. Hunting for ING endings did badly. ING turned up on just 3% of boards, or about a fifth of a word per board.
The S is where the points are. It appeared on 69% of boards, and those boards had 20.7 words ending in S on average. Most of them are plurals of words you already found. A typical board held 15.7 words that were simply an earlier word plus an S, worth about 5,900 points between them. No extra searching needed. Swipe CAT, then swipe CATS.
| Ending | Boards where it was available |
| Something plus S | 69% |
| ES | 37% |
| ED | 22% |
| ING | 3% |
Our Word Hunt strategy guide covers the rest of the simulation, including which letters make a strong board and how rare long words really are.
Where do these numbers come from?
They come from boards simulated with the 1987 Boggle dice, because GamePigeon has never released its letter mix. Parker Brothers changed the Boggle letters that year. The newer set is thought to produce more words, so the choice of set matters. The patterns should hold. Read the exact percentages as good estimates, not official game data.
Word Hunt Solver FAQs
Is using a Word Hunt solver cheating?
Against a friend who does not know, yes. Plenty of players use one after a round instead, to see what they missed or to practise spotting patterns. The game has no rule against it and no way to detect it, so that call is between you and the person you are playing.
Does it work on a 5×5 board?
Yes. The buttons above the grid switch between 4×4, 5×5 and 6×6. A 5×5 board can return more than nine hundred words, so stick to the 80-second plan there. It is also where the big scores come from, because nobody can clear a 5×5 before time runs out.
Is this the same as the Word Hunt app in the App Store?
No. That is a separate, level-based game where you unscramble letters. This tool is built for the GamePigeon version, sometimes written as Game Pigeon, that runs inside iMessage.
What counts as a good Word Hunt score?
Players in the GamePigeon community call 6,000 to 21,000 ordinary. Around 30,000 is decent, and 40,000 or more is strong. Scores above 70,000 do exist, mostly on the 5×5 board, and a claimed record sits near 90,000. Our simulation puts the best possible 4×4 round at roughly 34,000, but it assumes an
average swiping speed. Fast players beat it. That is why real scores climb so far above the model.
Before Your Next Round
- Open the solver on your second device and have the grid ready before the game starts. Typing is the slow part.
- Read the 80-second plan, not the full list. It puts the best words you can reach first and stops before your time runs out.
- Report any word the game rejects. The list only gets closer to GamePigeon’s when players flag what fails
Sources
- Word Hunt round length (80 seconds): wordhunt-solver on GitHub
- Re-Enable: A profanity-free word list based on ENABLE
- Boggle Qu die: Boggle on Wikipedia
- 1987 Boggle letter change: Boing Boing
